Portfolio/CV
Research
Spring 2023:
From Damsel in Distress to Leading Lady: Undergraduate Honors Thesis

ABSTRACT:
This thesis examines how gender identities, specifically cis and trans women, are represented in the Super Mario franchise by examining the characters of Princess Peach, Birdo, and Vivian. I look at how the representation of these characters’ gender is handled throughout the lifetime of the franchise down to specific games to understand how their appearance and behavior are influenced by and influence societal and gender norms at given times.
This thesis is heavily interdisciplinary, taking concepts from gender studies, literary studies, translation studies, and video game studies. Gender studies scholars I make use of include Judith Butler, Lee Edelman, Jack Halberstam, and Eve Kosofsky Sedgwick. I also draw from game theories and the practices of important industry figures, predominantly Super Mario creator Shigeru Miyamoto and Kirby and Super Smash Brothers creator Masahiro Sakarai. Alongside, I also look at audience responses to these games and their representations of gender to create a coherent timeline of these characters’ development.
This thesis demonstrates how video games reflect, contribute to, and counter the gender norms that cultures and societies create. Princess Peach went from being the passive “damsel in distress” to being a more frequent active, playable character and starring in her own games. On the other hand, the inconsistent translations of game text about Birdo across different languages makes their gender illegible to players. Vivian, too, is translated variously across languages and time due to cultural differences, which shows how societal and cultural norms around gender shift.
Creative Projects
Stairs to Stardom (Spring 2023)
· Stairs to Stardom is a board game that me and three other students created for our final project in Game Design Fundamentals. We were taught the process of creating a game design document and were put to the task of creating a fully functional prototype and GDD.
· My task in the group was to create the theme and story of the game. For this game, I gave it the theme of music and popularity. I was tasked with creating ideas that related to the music industry and finding ways for it to connect with the goal of the game.
· The goal of the game is to collect as many “stars” to progress more “steps” for that week. You earn “stars” by playing cards in your hand that can either earn you “stars” or take them away. At the end of each round, players count how many stars they have and whoever has the most progresses four steps. It goes on to three, then two, then one. Whoever makes it to the center stage is the winner.
· I currently still own the prototype.

Translating and Performing Chico Buarque’s Chapeuzinho Amarelo (Spring 2022)
· My first semester on campus, I took Portuguese Translation Workshop with Professor Tal Goldfajn. For the final assignment, we took o Chapeuzinho Amarelo and translated it from Brazilian Portuguese to English. We would then create a performance of it and perform it at the Eric Carle Museum to kids in the area. I assisted in the translation and played the Lobo or wolf in the performance. I would then go on to assist in photoshopping and editing for the PIPA Project at UMass.

Recorded and Interviewed Radical Play Game Design Team
· For my first semester on campus, Professor TreaAndrea Russworm gave me the opprotunity to be her intern and one of my tasks was to interview her team of students who were creating a game.
Welcome to HFA video. (Spring 2022)
· Under the guidance of Professor TreaAndrea Russworm, I assisted in videography for the Welcome to HFA video that was shown to the new cohort of students. I went around with a camera and gathered footage of important sites and asked professors if I could record them very quickly and briefly. I went far and wide to capture my footage.

Critical and Analytical Projects

Portuguese Civilization Final Video Essay/ Powerpoint (Fall 2022)
· For my final assignment for Portuguese Civilization with Professor Patricia Ferreira, I decided I wanted to have a little fun and look at games that have Portuguese representation in them. The task was to make a five-minute-long video looking at a few examples. I wanted to have fun with it, but also make it informative. I attempted to put visual gags to make Professor Ferreira smile while also making the video go along with what I was saying. I wanted the video to be dense but smooth. This project would be a continuation of a PowerPoint I created showcasing Portugal and the Lisbon Earthquake represented in Assassin’s Creed Rogue and how there is a lack of representation in Pokémon Scarlet and Violet when the region is based off the Iberian Peninsula.
A Way Out Video Essay (Spring 2022)
· This would be my first video essay analytically looking at a video game. This was the final assignment for Introduction to Video Game Studies with Professor TreaAndrea Russworm and the task was to take a game we were familiar with and choose a subject to look at them critically analyze the mechanics. I chose to look at Josef Fares’s A Way Out released in 2018. The main mechanic of the game is that it is a two-player narrative adventure. I wanted to discuss the agency of the player since one character is seen as the moral compass and the other is reckless. The plot twist at the end is that the moral compass, Vincent, was an undercover police officer crossing the other player, Leo. I discussed how the player plays a more active role in this game because the players must decide unanimously on certain actions. This conversation makes them really think about the choices then just mindlessly deciding and going with typically a game wants a player to do.

Relevant Training
Courses
Sound Design I, Amy Altadonna – Spring 2024
This course will provide instruction, and guided practice in, the basics of the art and craft of sound design for theater. It will explore the fundamental tools and processes essential to conceptualizing and implementing both the content of a sound design and the sound system for the delivery of that content. At the end of the course, students will master the assembly and operation of simple sound systems, and an ability to interpret basic sound-system documentation. This mastery will lay the groundwork for further exploration of conceptual and technical sound design in the Sound Design II and Sound Design Studio courses.
Brazil in Translation, Maíra Galvão – Fall 2023
What is the history of the translation of Brazilian fiction into the English language? How has Brazilian literature been pictured in the Anglophone world? Which works and authors were translated during the Second World War and why? Is the 21st century the age of Brazilian literature retranslation? This course aims to provide an overview of Brazilian literature in the English language by looking at the most representative works, authors and translators from the end of the 19th century to the beginning of the 21st century. The course will, at the same time, offer a space for an introductory practical workshop on Portuguese-English translation emphasizing translation as a creative, inspiring, and powerful activity. Through various readings, discussions, and translation activities we will be doing then two main things in this course: first, explore the trajectory of Brazilian fiction in English; second, experience the challenges and beauty of translating from Brazilian Portuguese. The course consists of an introduction and four main modules. Each module includes several case studies that students will research, analyze, and reflect on through translation. By way of these specific case studies the course will introduce key moments in the translation of Brazil into the United States, explore the various historical contexts involved in each case, and study their specific linguistic, cultural, and political themes.
Race, Gender and Sexuality in Translation, Corine Tachtiris – Fall 2023
This course takes a critical look at issues of race, gender, and sexuality both in translated texts and in the translation profession. Readings will include translation studies scholarship addressing race, gender, and sexuality; example translations dealing with these issues; and scholarship from critical race and ethnic studies and gender and sexuality studies. The objectives of the course include developing a reflective, ethical practice for translating discourse around race, gender, and sexuality as well as developing strategies to address the marginalization of certain identities in the profession (queering translation, combatting pay inequity for women translators, increasing the number of domestic translators of color, etc.). Students will prepare a critical essay that can be developed into an article or dissertation chapter; or a translation with a critical reflection that can be submitted for publication.
Dystopian Games and Comic, Jennifer Gutterman – Spring 2023
In this class, we will study video games, postmodern cultural theory, and (tangentially) comic books as we ask questions about the persistence of dystopian narratives in print and digital visual culture. For example, what do dystopian narratives in comics, video games, and new media productions have in common? What makes "dark," "moody," and outright apocalyptic narratives like The Walking Dead, Half-Life 2, Left 4 Dead, Sweet Tooth and the web series Down Twisted popular in this current historical moment? Can postmodern cultural theory help us better understand some of the social and political ramifications of dystopian culture? Further, can the theory make clear how such stories envision the perils of the future in ways that inadvertently comment on our current times? Is it possible that the cautionary tales of dystopian narratives might, if heeded, make the world a better place? We will compare different game genres in order to make arguments about the types of anxieties, fears, and dreams that get articulated in RPG games like Fallout 3, shooters like BioShock, war games like Metal Gear Solid 4, and in third person action games like Grand Theft Auto IV. Important note: This class will follow a team-based discussion format, meaning all students will be asked to play a leading role in class discussions and will be required to work closely on digital projects and select other assignments with members of a team. Access to an Xbox 360 or Playstation 3 is not required but it is strongly preferred. Each team of five students will need at least one gaming console to share. Satisfies the Integrative Experience requirement for BA-Engl majors.
Game Design Fundamentals, Jennifer Gutterman – Spring 2023
In this course students will look at game design and game mechanics development for predevelopment of digital, analog, or hybrid games. Students will explore the process of game design and work through game concept creation, iterative game design, playtesting, and documentation for a variety of games. While this class will not specifically focus on the creation of digital games, the game documentation process of digital games will be followed and move into paper prototyping of physical game assets that are inherent to all forms of game development in both analog and digital formats. Students will develop several game concepts, prototyping an individual game and then develop a paper prototype of a digital, analog, or hybrid game as part of a collaborative group for the final project. This course will require student participation in class discussion, playtesting, and constructive critique of each other's work. At the end of this course, students should understand the process of iterative game design and game development.
Brazil in Film and Fiction, Patrícia Ferreira – Fall 2022
The principal aim of this course is to introduce students to Brazilian culture through film and selected readings, by focusing on how filmmakers, writers, and artists represent key aspects of Brazilian society past and present: the colonization process; cultural contact between Europeans and native Brazilians; slavery and race relations; economic development; immigration and internal migration; life in the backlands; urban problems; the dictatorship and its aftermath; contemporary Brazil. A second aim of the course is to study the development of Brazilian cinema through the past few generations, especially the important movement known as cinema novo. A third aim is to develop analytical skills and writing abilities. Course and readings in English; films have subtitles. (Gen.Ed. AL)
Portuguese Translation Workshop II, Tal Goldfajn – Fall 2022
Exploring Social and Environmental Justice through Lusophone Literature, Film and Visual Art, Patrícia Ferreira – Spring 2022
In this course we will learn about how cultural production from Brazil, Lusophone Africa, and Portugal imagines and represents society, the environment, and the human impact on the world. We will draw on literature, film, and visual arts to engage in a conversation around topics and issues such as social and environmental injustices, different forms of violence and human rights violations, gender, race, class, politics, and memory. We will study cultural practices that resort to different aesthetic and ideological approaches in order to respond, denounce, and creatively resist.
Portuguese Translation Workshop, Tal Goldfajn – Spring 2022
This workshop starts from the assumption that the intense and creative act of translation is a unique way to make language learning as relevant and inclusive as possible. In this workshop, we will be translating a range of literary texts from Portuguese into English and from English into Portuguese. Moreover, by providing regular practice in researching, analyzing, and translating texts, this workshop will equip students with a high degree of intercultural competence.
Introduction to Video Game Studies, TreaAndrea Russworm – Spring 2022